Cloud lightning stellaris. I play on console, and I think we’re on 2. Cloud lightning stellaris

 
 I play on console, and I think we’re on 2Cloud lightning stellaris ; About Stellaris Wiki; Mobile viewBack when 2

• 3 yr. They don't exist in my designer. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Go to Stellaris r/Stellaris. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). Everything is glorious. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. 0. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Use Battleships with Arc Emitters and Cloud Lightning. This gives you time to send your own armies to take the planet back. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. . --------------. I researched cloud lightning conduits in my latest game. They don't exist in my designer. 1 I was playing the beta and it didn't work. Since this is a Story Pack, it's not a full expansion. #3. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. 2. They don't exist in my designer. Early game exploring is key for an empire to start growing rapidly, however. the. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Cloud Lightning Conduits: tech_space_cloud_weapon_1. To reiterate 1. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Dev Diary #312 - 3. Void clouds are not organic. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). the. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. But the name "Greased Lightning" means very fast, and when you compare the event ship's speed to the speed of an equivalent ship I had in the early game:so i had a 2. that weapon requires plasma weapons to research. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. EulersApprentice • 1 yr. The star itself always has a deposit of 6 physics. They don't exist in my designer. ; About Stellaris Wiki; Mobile viewBack when 2. Missiles, and strikecrafts (especcialy in 2. Lich King. 2 Running out of Time. • 1 yr. They ignore both shields and armor and deal base damage directly to the hull. You’ll also want a few cheap and large corvette only fleets. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Except if you're running any tech that bypasses shield or armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . best decision ever, it chews through everything. so i had a 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. Cloud lightning is essential, and not finding it is a failed run. My naval capacity is only 90 but I have access to most weapons. Too powerful, in fact. To quickly find a tech in this list press ctrl + f and type in the techs name. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. (×1. 1 beta][d173] Cloud Lightning not working Game Version [2. y otros países. Advanced shields require Strategic Resource to make. 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Cloud Lightning, like all disruptors, are pretty bad on their own. nor for any other slot for that matter. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. the. Interestingly, I've found another system that looks similar. I can't seem for the life of me figure out what this outcome does beside just EXIST. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. so i had a 2. I did so quickly. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. I got my fleets wiped early on using cloud lightning without taking down a single ship. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 组件分类:武器组件. I like playing with penetration weapons for thematic. I like the missile approach best, though. Large. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 1 Beacon in the Depth. Loaded an old savegame from the 2. . Stellaris. 1 version, so i've rolled my stellaris back and is gonna test this strategy. EulersApprentice • 1 yr. ago. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. 414K subscribers in the Stellaris community. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. ago. Subscribe. 622. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. Jaa kuvia stellaris cloud lightning. They don't exist in my designer. . And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Stellaris cheats and commands. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). The combination of range, ignoring stacked FE defenses, and reasonable. Stellaris 3. Yes KA is better than cloud lightning. Say 2 techs increasing the stuns one at a time. Not enough ratings FIX Cloud lightning. 25 / ×2. Unsubscribe Description. It’s a void cloud that moves around the map. This is because KA range is 120 and Cloud Lighntning is only 60. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). They ignore both shields and armor and deal base damage directly to the hull. Part of the reason I made a mod that adds more ship sections. Language: English&中文. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Don’t do cloud lightning though. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Finally, the focused arc emitter is very good, particularly because it never misses. They are supposed to be L sized weapons but they don't appear as an option for that slot. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Business, Economics, and Finance. Go to Stellaris r/Stellaris. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. It's bottom center next to the system name. Full Disruptor fleets can be a thing, but the issue is raw DPS. It is cheap, effective, and is good against literally everything until you. I researched cloud lightning conduits in my latest game. the. 类型:即时. I like playing with penetration weapons for thematic. • 1 yr. However when I go in the ship designer they are not available as an option. Corrupted Avatar. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The advantage to this is that it. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I researched cloud lightning conduits in my latest game. The author of this topic has marked a post as the answer to their question. RC_0041 • 4 mo. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Go to Stellaris r/Stellaris. It can then be stunned up to x times totaly in any specific engagement. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. nor for any other slot for that matter. 3. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Make sure you're. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. maybe twice? maybe twice, and that's a weak maybe. Stellaris technology list and IDs cheat. It's a new bug with flagella and cloud lightning. One with 5 titans, and 5 with 3 titans. They need to be cheap and numerous, not tough. Void clouds live to hang out there. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Is it ever advisable. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. 25) Has Discovery Traditions Tradition (×0. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. I like playing with penetration weapons for thematic. Stellaris. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. Modified Cloud Lightning Conduits technology so that it can be researched. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. using it now. 类型:能量. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. Go to Stellaris r/Stellaris. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Awesome, thanks for the heads up. nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. They are supposed to be L sized weapons but they don't appear as an option for that slot. Small. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 5 when they are buffed) 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 2. . Language: English&中文. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). The neutron launcher. #2. 3 So very, very brightly. 0) Number of years since game start is greater than 10 (×2. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. They don't exist in my designer. Maybe up to 3. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 2. Can fit into Extra-Large slots; 8. nor for any other slot for that matter. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. I like playing with penetration weapons for thematic. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. It can be issue when you have 3-6 battleships. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. However when I go in the ship designer they are not available as an option. Now, "performance vs fleet capacity used", that may be a different story. Let it just do its thing, it'll disperse eventually. Crypto© Valve Corporation. If they loose that, then the total DPS they deal is significantly lower. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. BEEIKLMRU. However when I go in the ship designer they are not available as an option. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. It can then be stunned up to x times totaly in any specific engagement. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. It also adds several new subtrees with technology based on crystals, psionics, gravity. In reality, the tracking doesn't matter as much if you have high accuracy. Focused Arc Emitter+Cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Jump to latest Follow Reply. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ago. In general you want something that penetrates both armor and shields here. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. I've probably put nearly 1200 hours in Stellaris since 3. Advanced shields require Strategic Resource to make. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Also, the void cloud lightning is better. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Damage in general scales much, much faster than defense does in Stellaris. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. nor for any other slot for that matter. Cerodil Jan 13 @ 8:08pm. Content is available under Attribution-ShareAlike 3. Large. . . Go to Stellaris r/Stellaris. This mod also adds two new technologies to the. Business, Economics, and Finance. One recent change that messed me up was in 3. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Now, "performance vs fleet capacity used", that may be a different story. so no reverse engineering. They don't exist in my designer. but the CL can go through armor and shields. 1. And yes , it does work. 5 when they are buffed) 3. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. #7. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). guymanthefourth • Fanatical Befrienders • 1 yr. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 90% evasion is ~40% better than 80% evasion for example. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. Small. Got this ship "Greased Lightning" from an event in 3. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The only time this reverses is against the Unbidden. I like playing with penetration weapons for thematic. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I researched cloud lightning conduits in my latest game. . Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 2. 2 The Lesser Messenger id 9430 - 9480. They ignore both shields and armor and deal base damage directly to the hull. so i had a 2. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. However when I go in the ship designer they are not available as an option. so i had a 2. Join. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. They don't exist in my designer. For 3. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. I researched cloud lightning conduits in my latest game. If any issues, please let me know. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. I restarted my game and everything but the weapon still fails to load in. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. If not 3 stuns with the first one activating. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 version, not the 2. Stellaris Real-time strategy Strategy video game Gaming. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Apr 5, 2023. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Business, Economics, and Finance. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). nor for any other slot for that matter. I like playing with penetration weapons for thematic. Admirals. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). The full command is probably "research_technology. Medium. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Pure corvette would be my choice. Content is available under Attribution-ShareAlike 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. the. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. nor for any other slot for that matter. Stellaris. If it's not enough to one-shot what it's. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Roll the right. It also doesn't come with any regen components, so the Crystals were managing to. ago. A primitive civilization. They don't exist in my designer. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 3 beta 2, and it feels like an old event which happened back in 1. 6 combat rebalance update. Bursting down their titan with bypass weapons isn't a great. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. FIX Cloud lightning. A searchable list of all technology codes from Stellaris. Bridge_of_Brown. 3. . ago. 天云闪电的升级版,与原版平衡。. - Find the 00_weapons_critters_cloud text file. 2. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. Consumes power. Cordyceptic drones is amazing but. However when I go in the ship designer they are not available as an option. 5k. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. To learn more about other systems, an empire will need to send their science ships out to survey them. ago. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Crystals salvage = 2 tiers of hull health armour slot. I think they should add a stun ability to cloud lightning.